Ue4 Suggest Projectile Velocity Not Working, 0 means "do not override". You should be able to find the direction vector you want to fire in and multiply by the While this does bring the Predict Projectile Path node’s output closer to the actual path the projectile takes, it comes at a fairly hefty processing cost if run on tick, 40+ fps loss for one actor Check your spawn projectile function to ensure the spawn node is using the projectiles class, then ensure your projectile has its movement component . I am not good at math (yet) so it worked great! The target destination is set as the mouse cursor's location when spawning the fireball actor. Maybe I just dont understand what the gravity input was supposed to I’m having trouble finding the correct formula to calculate the velocity needed to propel an actor with a Projectile Movement Component from its start position to a known target. Beyond that, depending on the mass of your projectile, make sure the velocity is strong in UE4 there’s a function called SuggestProjectileVelocity which will as expected give you a direction to launch a projectile given a start location, end location, gravity, speed, and whether you Hi All I have a projectile that has a starting verlocity of 3000, I want make that vary a little to make things a little harder. One suggestion I found was to set the screen alignment to “PSA Velocity” in UE4 there’s a function called SuggestProjectileVelocity which will as expected give you a direction to launch a projectile given a start location, end location, gravity, speed, and whether you Shooting a projectile at a certain location might seem easy but how in the world do you figure out the angle and speed to shoot it at to arrive where In UT4 the best I can come up with is "lastfiredprojectile" in AUTCharacter class witch is only for projectiles such as grenades and rockets and only updates after it reaches its target and I am a bit confused as to how Suggest Projectile Velocity is supposed to be used, since there is no documentation on the node. I am trying to create a projectile that “seeks” or “homes” in on Im studying a project file for a grapple hook system but there are 2 nodes ive never seen before "suggest projectile velocity custom arc and predict projectile path by For some reason the velocity calculated from the SuggestProjectileVelocity node doesn’t seem like it’s being used by the projectile. No matter what values I use for Start Location and End Location (also making sure Yes, my start location and projectile spawn location is the same. Optional gravity override. I set this up, following a tutorial but seems to not make a difference as Hi All I have a projectile that has a starting verlocity of 3000, I want make that vary a little to make things a little harder.
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